A resourceful player can turn the tables and use their engines of death against them. JH:There are a variety of structures built by the enemy to subdue and constrain the undead. PSB: The trailer showed a saw blade, which got us thinking… can players use the environment to their advantage? Teamwork, communication, and a level head will be key! It will take a ton of strategy and teamwork to survive the varied undead soldiers in this mode. Each zombie type fills a specialized role as well: there are flaming zombies and running zombies, for example, and they will give you serious problems if you get cornered. Interestingly, these zombies retain some of the discipline and purpose of the soldiers they once were. JH:In our story, the Third Reich has built an army of the dead in a last-ditch attempt to save the war effort. How far is Sledgehammer going in this direction? PSB: The trailer hints at different types of zombies. It’s an immersive thrill ride, and developing the canvas and the environment the player is immersed in was a fun challenge for our team. Players will be transported to a horrifying corner of the town, where bloody sewers, evil laboratories, and ancient tombs will reveal their dark secrets. JH: Zombies will take place in a quiet Bavarian village in Germany in the later years of WWII. Will players explore the three of these levels? PSB: In the trailer, we see a clock tower, sewers, and laboratory. Our goal was to make this the most terrifying Zombies experience we’ve ever created… The approach is, of course, rooted in horror background, so it was a lot of fun to develop this new experience. Call of Duty WWII’s Zombies mode is grounded in a gritty, horrifying setting based on World War II, and we take things to terrifying new levels. Jon Horsley: Yes, the mode is focused on exciting four-player cooperative combat against waves of increasingly deadly zombies. Just to set expectations, can we expect the same basic premise behind Call of Duty: WWII Nazi Zombies? PlayStation.Blog: Call of Duty Zombies has always been about four-player cooperative, wave-based combat. Read on to get the first nitty-gritty details on COD: WWII’s Zombies mode, straight from Sledgehammer. This is an especially important question since some of Sledgehammer’s founding members were responsible for the horror classic Dead Space! So we tossed a batch of questions at COD: WWII’s Zombies lead Jon Horsley, senior director at Sledgehammer Games, to learn what the studio is up to. With Sledgehammer Games taking the reins for COD: WWII, I’ve been dying to learn how this talented studio will innovate on one of the most popular cooperative shooters in history. Ever since 2008’s Call of Duty: World at War, I’ve hugely appreciated the Zombies co-op mode that has evolved into a series staple.
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